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Build windows makefiles cmake linux
Build windows makefiles cmake linux













build windows makefiles cmake linux

Test: gdimageopenpolygon\gdimageopenpolygon1.Passed Test: gdimageopenpolygon\gdimageopenpolygon0.Passed Test: gdimageline\gdimageline_bug5.Passed Test: gdimageline\gdimageline_aa_outofrange.Passed Test: gdimageline\gdImageAALine_thickness.Passed Test: gdimagefilltoborder\bug00037.Passed Test: gdimagefilledrectangle\bug00106_gdimagefilledrectangle.Passed Test: gdimagefilledrectangle\bug00078.Passed Test: gdimagefilledrectangle\bug00004.Passed Test: gdimagefilledpolygon\gdimagefilledpolygon3.Passed Test: gdimagefilledpolygon\gdimagefilledpolygon2.Passed Test: gdimagefilledpolygon\gdimagefilledpolygon1.Passed Test: gdimagefilledpolygon\gdimagefilledpolygon0.Passed Test: gdimagefilledpolygon\bug00100.Passed Test: gdimagefilledellipse\bug00191.Passed Test: gdimagefilledellipse\bug00010.Passed Test: gdimagecolortransparent\gdimagecolortransparent.Passed Test: gdimagecolorresolve\gdimagecolorresolve.Passed Test: gdimagecolorreplace\gdimagecolorreplace.Passed Test: gdimagecolorexact\gdimagecolorexact.Passed Test: gdimagecolordeallocate\gdimagecolordeallocate.Passed Test: gdimagecolorclosest\gdimagecolorclosest.Passed Since Conan.io coexists with CMakeLists.txt and your makefile, there's no need to use it unless you want to control/fetch dependencies instead of using the system set.

build windows makefiles cmake linux

And, if your deps are already on Conan.io, the investment is minimal. It's also slightly easier to test against multiple versions of dependencies that way. Ofc, docker could also be used, if you're willing to maintain the container image. Very convenient, especially for CI, where you may want to test using, say, a different libpng than is shipped with Travis default. It doesn't care about your build system it just ensures all the dependencies are compiled and made available for your build target, whether you use makefiles, autotools, CMake, etc. I now use Conan.io instead of thumbs.sh for all of my projects, and can't reccomend it enough. Thumbs.sh provided this, albeit in a less than perfect manner. So having control over which git revision of every dependency turned out to be helpful. Linux often ships with extremely outdated system libs.

BUILD WINDOWS MAKEFILES CMAKE LINUX UPDATE

We needed the ability to update our dependencies immediately when sec updates happened.

  • Windows doesn't have shared libraries, and the prebuilt binaries for php had a lot of flaws we kept encountering.
  • There were a couple scenarios we (Imazen) were facing: Then you have to modify the CMake module path so that it can be found.It's been years, so I'm not sure what changes you're talking about. In order to use it you have to place it somewhere in your project for instance into a cmake subdirectory. REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR You can use the following code: cmake_minimum_required (VERSION 3.7 ) project (SDL2Test ) find_package (SDL2 REQUIRED ) include_directories ( $ ) include (FindPackageHandleStandardArgs ) FIND_PACKAGE_HANDLE_STANDARD_ARGS (SDL You need to create a CMakeLists.txt file for your project that includes SDL2 In thisīlog post I will describe the necessary steps to use SDL2 with CMake on both Together with CMake to build a cross platform multimedia application. SDL2 is the newest version of the Simple Directmedia Layer API.















    Build windows makefiles cmake linux